• educratsweb@gmail.com

Practice Set

HOME / Practice Set Details DETAIL
INTRODUCTION TO SCRATCH PROGRAMMING



Scratch is a visual programming language developed by the MIT Media Lab, designed specifically for young learners to help them learn the basics of coding in a fun and interactive way. Here's a simple guide to introduce Scratch programming to Class 3 students.

What is Scratch?

  • Visual Programming Language: Scratch uses a drag-and-drop interface where students can snap together code blocks like building blocks to create programs.
  • Interactive Learning: It allows students to create animations, games, and stories, making learning to code engaging and interactive.

Key Concepts

  1. Sprites: Characters or objects in Scratch that perform actions.
  2. Scripts: Sets of instructions that control what the sprites do.
  3. Costumes: Different appearances or looks for sprites.
  4. Backdrop: The background of the stage where the sprites perform.

Getting Started

  1. Creating an Account: Visit the Scratch website and create a free account.
  2. Exploring the Interface: Familiarize students with the main areas:
    • Stage: The area where the sprites act out the code.
    • Sprite List: Displays all the sprites in the project.
    • Block Palette: Contains all the coding blocks categorized by their function (Motion, Looks, Sound, etc.).
    • Script Area: Where students drag and snap blocks together to create code.

Basic Activities

  1. Moving a Sprite:

    • Drag a "when green flag clicked" block from the Events category.
    • Snap a "move 10 steps" block from the Motion category.
    • Click the green flag to see the sprite move.
  2. Changing Costumes:

    • Select a sprite and click on the Costumes tab.
    • Add or draw new costumes.
    • Use the "switch costume to" block in the Looks category to change costumes.
  3. Adding Sound:

    • Click on the Sounds tab to add a new sound or record your own.
    • Use the "play sound" block from the Sound category to play the sound.
  4. Creating a Simple Animation:

    • Use a series of "move" and "wait" blocks to animate the sprite.
    • Combine with "next costume" blocks to make the sprite look like it's moving smoothly.

Sample Project: Animated Greeting

  1. Add a Sprite: Choose a sprite from the library.
  2. Create a Background: Choose or draw a backdrop.
  3. Move the Sprite:
    • Use "when green flag clicked" and "glide 1 sec to x: y:" blocks to make the sprite move.
  4. Make the Sprite Talk:
    • Use "say Hello for 2 seconds" block from the Looks category.
  5. Play a Sound:
    • Use "play sound meow" block from the Sound category.

Tips for Teaching

  • Start Simple: Begin with very basic concepts and gradually introduce more complexity.
  • Interactive Learning: Allow students to experiment and explore different blocks and features.
  • Encourage Creativity: Let students create projects based on their interests to keep them engaged.
  • Collaborative Projects: Encourage group work to foster teamwork and problem-solving skills.

Resources

  • Scratch Website: Scratch - Official site with tutorials and project ideas.
  • ScratchEd: ScratchEd - A community for educators with resources and curriculum guides.
  • Code.org: Code.org - Offers courses and activities for learning Scratch.

By following these guidelines, Class 3 students can have a fun and enriching introduction to the world of programming with Scratch.


Details of Below Practice Set

Duration : 30 Minutes
Negative Marking : 0%
Useful for Class - 3 exam
Medium of Practice Set English
Cost of this Practice Set : Rs 0
This Practice set consist of following topics : Computer Studies (4) General Studies (5) | Total Question 9

  • Do not use Back and Refresh Button
  • Cost of Practice Set : Rs. 0
Top Scorer
  1. GUEST USER gotted 100% on dated Friday September 22 2023

INTRODUCTION TO SCRATCH PROGRAMMING
Q.1

Scratch 3.0 was officially released in _____

A 2010
B 2013
C 2019
Q.2

______ contains the set of blocks, which is used to program the sprite.

A Blocks Palette
B Stage
C Scripts Area
Q.3

______block draws a line as the sprite moves on the stage.

A Pen down
B move 10 steps
C turn 15 degrees
Q.4

Who is the founder of Scratch?

A James Gosling
B Tim-Berners-Lee
C Mitchel Resnick
Q.5

A computer understands the language that we speak.

A True
B False
Q.6

Blocks Palette is the place where you create a script for the Sprite to do a specific task.

A True
B False
Q.7

A script consists of at least two blocks.

A True
B False
Q.8

You can run the sprite only in clock-wise direction.

A True
B False
Q.9

Scratch 2.0 projects are saved with the extension .sb2.

A True
B False
Best of Luck